Dev Story
From Claude-Code-Game-Studios by @donchitos · View on GitHub
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
This skill ships inside the claude-code-game-studios package. Install the package to get this skill plus everything else in the bundle.
sv install donchitos/claude-code-game-studiosDev Story
This skill bridges planning and code. It reads a story file in full, assembles all the context a programmer needs, routes to the correct specialist agent, and drives implementation to completion — including writing the test.
The loop for every story:
/qa-plan sprint ← define test requirements before sprint begins
/story-readiness [path] ← validate before starting
/dev-story [path] ← implement it (this skill)
/code-review [files] ← review it
/story-done [path] ← verify and close itAfter all sprint stories are done: run /team-qa sprint to execute the full QA cycle and get a sign-off verdict before advancing the project stage.
Output: Source code + test file in the project's src/ and tests/ directories.
Phase 1: Find the Story
If a path is provided: read that file directly.
If no argument: check production/session-state/active.md for the active
story. If found, confirm: "Continuing work on [story title] — is that correct?"
If not found, ask: "Which story are we implementing?" Glob
production/epics/*/.md and list stories with Status: Ready.
Phase 2: Load Full Context
Before loading any context, verify required files exist. Extract the ADR path from the story's ADR Governing Implementation field, then check:
| File | Path | If missing |
|---|---|---|
| TR registry | docs/architecture/tr-registry.yaml | STOP — "TR registry not found at docs/architecture/tr-registry.yaml. Run /architecture-review to bootstrap the registry from your GDDs and ADRs." |
| Governing ADR | path from story's ADR field | STOP — "ADR file [path] not found. Run /architecture-decision to create it, or correct the filename in the story's ADR field." |
| Control manifest | docs/architecture/control-manifest.md | WARN and continue — "Control manifest not found — layer rules cannot be checked. Run /create-control-manifest." |
If the TR registry or governing ADR is missing, set the story status to BLOCKED in the session state and do not spawn any programmer agent.
Read all of the following simultaneously — these are independent reads. Do not start implementation until all context is loaded:
The story file
Extract and hold:
- Story title, ID, layer, type (Logic / Integration / Visual/Feel / UI / Config/Data)
- TR-ID — the GDD requirement identifier
- Governing ADR reference
- Manifest Version embedded in story header
- Acceptance Criteria — every checkbox item, verbatim
- Implementation Notes — the ADR guidance section in the story
- Out of Scope boundaries
- Test Evidence — the required test file path
- Dependencies — what must be DONE before this story
The TR registry
Read docs/architecture/tr-registry.yaml. Look up the story's TR-ID.
Read the current requirement text — this is the source of truth for what the
GDD requires now. Do not rely on any inline text in the story file (may be stale).
The governing ADR
Read docs/architecture/[adr-file].md. Extract:
- The full Decision section
- The Implementation Guidelines section (this is what the programmer follows)
- The Engine Compatibility section (post-cutoff APIs, known risks)
- The ADR Dependencies section
The control manifest
Read docs/architecture/control-manifest.md. Extract the rules for this story's layer:
- Required patterns
- Forbidden patterns
- Performance guardrails
Check: does the story's embedded Manifest Version match the current manifest header date?
If they differ, use AskUserQuestion before proceeding:
- Prompt: "Story was written against manifest v[story-date]. Current manifest is v[current-date]. New rules may apply. How do you want to proceed?"
- Options:
[A] Update story manifest version and implement with current rules (Recommended)[B] Implement with old rules — I accept the risk of non-compliance[C] Stop here — I want to review the manifest diff first
If [A]: edit the story file's Manifest Version: field to the current manifest date before spawning the programmer. Then read the manifest carefully for new rules.
If [B]: edit the story file's Manifest Version: field to the current manifest date AND add a Manifest-Note: Proceeded with old manifest rules on [date] — non-compliance risk accepted. line to the story header. Read the manifest for new rules anyway. Note the decision in the Phase 6 summary under "Deviations". /story-done will include the Manifest-Note in its deviations section without re-checking staleness.
If [C]: stop. Do not spawn any agent. Let the user review and re-run /dev-story.
Dependency validation
After extracting the Dependencies list from the story file, validate each:
- Glob
production/epics/*/.mdto find each dependency story file. - Read its
Status:field. - If any dependency has Status other than
CompleteorDone:
- Use
AskUserQuestion: - Prompt: "Story '[current story]' depends on '[dependency title]' which is currently [status], not Complete. How do you want to proceed?"
- Options:
[A] Proceed anyway — I accept the dependency risk[B] Stop — I'll complete the dependency first[C] The dependency is done but status wasn't updated — mark it Complete and continue- If [B]: set story status to BLOCKED in session state and stop. Do not spawn any programmer agent.
- If [C]: ask "May I update [dependency path] Status to Complete?" before continuing.
- If [A]: note in Phase 6 summary under "Deviations": "Implemented with incomplete dependency: [dependency title] — [status]."
If a dependency file cannot be found: warn "Dependency story not found: [path]. Verify the path or create the story file."
Engine reference
Read .claude/docs/technical-preferences.md:
Engine:value — determines which programmer agents to use- Naming conventions (class names, file names, signal/event names)
- Performance budgets (frame budget, memory ceiling)
- Forbidden patterns
Mark Story In Progress
Silently update two things before spawning any agent:
production/sprint-status.yaml(if it exists): find the entry matching this story's file path and setstatus: in_progress. Update the top-levelupdatedfield to today's date. If the file does not exist, skip silently.
- The story file itself: edit the
Last Updated:field in the story header to today's date (format:YYYY-MM-DD). If the field does not exist in the story header, add it after theStatus:line. This enables sprint-status staleness detection for this story.
Phase 3: Route to the Right Programmer
Based on the story's Layer, Type, and system name, determine which specialist to spawn via Task.
Config/Data stories — skip agent spawning entirely:
If the story's Type is Config/Data, no programmer agent or engine specialist is needed. Jump directly to Phase 4 (Config/Data note). The implementation is a data file edit — no routing table evaluation, no engine specialist.
Primary agent routing table
| Story context | Primary agent |
|---|---|
| Foundation layer — any type | engine-programmer |
| Any layer — Type: UI | ui-programmer |
| Any layer — Type: Visual/Feel | gameplay-programmer (implements) |
| Core or Feature — gameplay mechanics | gameplay-programmer |
| Core or Feature — AI behaviour, pathfinding | ai-programmer |
| Core or Feature — networking, replication | network-programmer |
| Config/Data — no code | No agent needed (see Phase 4 Config note) |
Engine specialist — always spawn as secondary for code stories
Read the Engine Specialists section of .claude/docs/technical-preferences.md
to get the configured primary specialist. Spawn them alongside the primary agent
when the story involves engine-specific APIs, patterns, or the ADR has HIGH
engine risk.
| Engine | Specialist agents available |
|---|---|
| Godot 4 | godot-specialist, godot-gdscript-specialist, godot-shader-specialist |
| Unity | unity-specialist, unity-ui-specialist, unity-shader-specialist |
| Unreal Engine | unreal-specialist, ue-gas-specialist, ue-blueprint-specialist, ue-umg-specialist, ue-replication-specialist |
When engine risk is HIGH (from the ADR or VERSION.md): always spawn the engine specialist, even for non-engine-facing stories. High risk means the ADR records assumptions about post-cutoff engine APIs that need expert verification.
Phase 4: Implement
Spawn the chosen programmer agent(s) via Task with the full context package:
Brief the agent with file paths and targeted reading instructions — do not serialize document content into the Task prompt. The agent reads what it needs directly:
- Story file:
[story-path]— read in full - GDD requirement: look up TR-ID
[TR-XXX-NNN]indocs/architecture/tr-registry.yaml— use therequirementfield as source of truth - ADR:
docs/architecture/[adr-file].md— read the Decision and Implementation Guidelines sections only - Control manifest:
docs/architecture/control-manifest.md— read rules for the [layer] layer only - Engine preferences:
.claude/docs/technical-preferences.md— read naming conventions and performance budgets - Test file path:
[path from story's Test Evidence section]— this file must be created as part of implementation - Test requirement (Logic and Integration stories only): The test file MUST be created at
[path from the story's Test Evidence section]. Write the test alongside the implementation — do not defer it. The story cannot be closed via/story-donewithout this file present. Each acceptance criterion must have at least one test function covering it. Test file naming:[system]_[feature]test.[ext]. Function naming:test[scenario]_[expected_outcome]. No random seeds, no time-dependent assertions, no external I/O. - Explicit instruction: implement this story following the ADR guidelines, respect the manifest rules, stay within the story's Out of Scope boundaries. Write clean, doc-commented public APIs.
The agent should:
- Create or modify files in
src/following the ADR guidelines - Respect all Required and Forbidden patterns from the control manifest
- Stay within the story's Out of Scope boundaries (do not touch unrelated files)
- Write clean, doc-commented public APIs
Config/Data stories (no agent needed)
For Type: Config/Data stories, no programmer agent is required. The implementation is editing a data file. Read the story's acceptance criteria and make the specified changes to the data file directly. Note which values were changed and what they changed from/to.
Visual/Feel stories
Spawn gameplay-programmer to implement the code/animation calls. Note that
Visual/Feel acceptance criteria cannot be auto-verified — the "does it feel right?"
check happens in /story-done via manual confirmation.
Phase 5: Test Evidence Requirements
The test requirement was included in the Phase 4 programmer agent brief (item 7). This phase summarizes what evidence each story type requires — used when collecting the Phase 6 summary.
| Story Type | Required Evidence | Notes |
|---|---|---|
| Logic | Automated unit test at path from story's Test Evidence section | BLOCKING — included in Phase 4 agent brief |
| Integration | Integration test OR documented playtest record | BLOCKING — included in Phase 4 agent brief |
| Visual/Feel | Evidence doc at production/qa/evidence/[slug]-evidence.md | ADVISORY — note in Phase 6 summary |
| UI | Manual walkthrough doc or interaction test | ADVISORY — note in Phase 6 summary |
| Config/Data | None — smoke check serves as evidence | N/A |
For Visual/Feel and UI stories, include in the Phase 6 summary: "Manual evidence required at production/qa/evidence/[slug]-evidence.md before this story can be fully closed."
Phase 6: Collect and Summarise
After the programmer agent(s) complete, collect:
- Files created or modified (with paths)
- Test file created (path and number of test functions written)
- Any deviations from the story's Out of Scope boundary (flag these)
- Any questions or blockers the agent surfaced
- Any engine-specific risks the specialist flagged
Present a concise implementation summary:
## Implementation Complete: [Story Title]
**Files changed**:
- `src/[path]` — created / modified ([brief description])
- `tests/[path]` — test file ([N] test functions)
**Acceptance criteria covered**:
- [x] [criterion] — implemented in [file:function]
- [x] [criterion] — covered by test [test_name]
- [ ] [criterion] — DEFERRED: requires playtest (Visual/Feel)
**Deviations from scope**: [None] or [list files touched outside story boundary]
**Engine risks flagged**: [None] or [specialist finding]
**Blockers**: [None] or [describe]
**Before running `/story-done`:** run your test suite locally and confirm the tests you wrote pass. `/story-done` will re-run them automatically, but a failing test discovered there means returning to implementation context.
Ready for: `/code-review [file1] [file2]` then `/story-done [story-path]`Phase 7: Update Session State
Silently append to production/session-state/active.md:
## Session Extract — /dev-story [date]
- Story: [story-path] — [story title]
- Files changed: [comma-separated list]
- Test written: [path, or "None — Visual/Feel/Config story"]
- Blockers: [None, or description]
- Next: /code-review [files] then /story-done [story-path]Create active.md if it does not exist. Confirm: "Session state updated."
Error Recovery Protocol
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
- Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
- Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
- Offer options via AskUserQuestion with choices:
- Skip this agent and note the gap in the final report
- Retry with narrower scope
- Stop here and resolve the blocker first
- Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.
Common blockers:
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
- ADR status is Proposed → do not implement; run
/architecture-decisionfirst - Scope too large → split into two stories via
/create-stories - Conflicting instructions between ADR and story → surface the conflict, do not guess
- Manifest version mismatch → show diff to user, ask whether to proceed with old rules or update story first
Collaborative Protocol
- File writes are delegated — all source code, test files, and evidence docs are written by sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?" protocol individually. This orchestrator does not write files directly.
- Load before implementing — do not start coding until all context is loaded
(story, TR-ID, ADR, manifest, engine prefs). Incomplete context produces code that drifts from design.
- The ADR is the law — implementation must follow the ADR's Implementation
Guidelines. If the guidelines conflict with what seems "better," flag it in the summary rather than silently deviating.
- Stay in scope — the Out of Scope section is a contract. If implementing
the story requires touching an out-of-scope file, stop and surface it: "Implementing [criterion] requires modifying [file], which is out of scope. Shall I proceed or create a separate story?"
- Test is not optional for Logic/Integration — do not mark implementation
complete without the test file existing
- Visual/Feel criteria are deferred, not skipped — mark them as DEFERRED
in the summary; they will be manually verified in /story-done
- Ask before large structural decisions — if the story requires an
architectural pattern not covered by the ADR, surface it before implementing: "The ADR doesn't specify how to handle [case]. My plan is [X]. Proceed?"
Recommended Next Steps
- Run
/code-review [file1] [file2]to review the implementation before closing the story - Run
/story-done [story-path]to verify acceptance criteria and mark the story complete - After all sprint stories are done: run
/team-qa sprintfor the full QA cycle before advancing the project stage