Game Studio
Full-stack game development skills, agents, and hooks for AI-assisted game creation
sv install donchitos/game-studio
Requires the sv CLI. Installs to your project automatically.
.cursor/skills/game-studio/SKILL.md
Download and place the SKILL.md file into your .cursor/skills/game-studio/ directory.
curl -sL https://skillvault.md/api/packages/donchitos/game-studio/download -o game-studio.zip
Downloads the package as a zip archive to your current directory.
https://skillvault.md/api/packages/donchitos/game-studio/download
Download the zip, extract, and copy the relevant files into your project.
Game Studio\n\nThe ultimate game development toolkit for AI coding agents. Includes skills for Phaser, Pixi.js, and vanilla Canvas game loops, plus agents that understand game architecture patterns.\n\n## What's Inside\n\n- Design System Skill — generates consistent sprite sheets, tilemaps, and UI components\n- Map Systems Skill — procedural generation for dungeon layouts, overworlds, and platformer levels\n- Game Architect Agent — plans your game structure, ECS components, and scene flow\n- Build Hook — auto-bundles assets and validates frame rates on commit\n\n## Quick Start\n\n``bash\nsv install donchitos/game-studio\n``
Physics tuner skill, performance improvements, bug fixes.
Added sprite-gen skill, playtest-bot agent, and build hook. Breaking: config format changed.
Initial release with design-system and map-systems skills.
Lots of powerful skills in here. Took me a bit to understand the ECS patterns the game-architect agent prefers, but once it clicked, productivity went way up. Worth the price.
Used this for Ludum Dare 57 and it was a game changer. The map-systems skill alone saved me hours. The playtest-bot agent caught a collision bug I would have missed.