SKILL

Corner Lasers

From Skills by @mengto · View on GitHub

Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

This skill ships inside the skills package. Install the package to get this skill plus everything else in the bundle.

sv install mengto/skills

Corner Lasers Skill

Use When

  • Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog.

Workflow

Scope

  • Apply this only to corner-based laser beam compositions, not to generic centered lasers, particle scenes, or unrelated motion systems.
  • Use it when the design needs beams that originate from or converge at a corner or edge junction, with a strong cinematic emitter point.

Visual target

  • Create two or three thin laser beams that meet at a bright corner emitter, then extend outward along different directions like a geometric room corner or portal seam.
  • Keep the beam lines narrow and sharp with a white-hot center, a restrained halo, and strong bloom concentrated around the corner junction.
  • Let the surrounding atmosphere glow softly from the emitter so the corner feels illuminated by volumetric haze rather than flat lines on a dark background.
  • Use the design's primary color or strongest accent color for the halo and atmospheric tint instead of hardcoding blue, while keeping the brightest beam core near white.

Implementation guidance

  • Prefer raw WebGL shader treatment or equivalent effect logic when the output supports it.
  • Anchor the composition to an off-center corner point and derive multiple beam directions from that point rather than placing unrelated separate lines.
  • Use signed-distance or line-distance logic so each beam stays thin, crisp, and continuous.
  • Add a concentrated bloom or energy flare at the corner emitter where the beams meet; that hotspot should be the brightest point in the composition.
  • Add subtle atmospheric glow, fog, or light diffusion around the beams so the effect feels immersive and spatial, not flat.
  • Motion should stay restrained: slow pulsing, faint traveling energy, or gentle shimmer is good; chaotic flicker is not.

Tuning knobs

  • Corner position: move the emitter point inward from the edge or corner to frame the composition.
  • Beam count and angle: use two or three rays with clear directional contrast.
  • Beam thickness: keep the core thin and tune the outer glow separately so the lasers stay elegant.
  • Color: derive halo and haze tint from the active design accent color.
  • Atmosphere: adjust bloom radius, fog density, falloff, and vignette strength so the corner stays luminous without washing out the UI.

Avoid

  • Thick neon bars that lose the precision of laser lines.
  • Full-screen fog with no localized relationship to the corner emitter.
  • Hardcoding a cold blue palette when the design clearly uses another primary color.
  • Symmetrical centered compositions when the goal is an off-axis corner beam effect.